Iron Tides is a survival RPG in which you lead a band of Vikings across the seas in search of valor and riches. It’s being developed by the two-person, Canadian developer studio Crash Wave Games and it’s coming to a Kickstarter near you this September.
We took a look at the alpha build 46 earlier in the year and already by build 64 the game has shown several improvements both mechanically and aesthetically.
In older versions of the alpha, land masses and the outposts they carried were already present. In the new version, they appear mysteriously out of the fog of war–alongside other seafaring vessels loaded with adversaries. The UI is also much nicer to look at and so are the characters.
Hunger, which previously existed but didn’t really play a role, now drains your units’ fury as well as their HP so battling frequently in order to pillage necessarily supplies is a must.
Your units can move up to two spaces each. Whether or not there will be a way to extend their reach, I’m not sure. You can also now choose the direction your unit is facing before you end your turn via the WASD keys.
In lieu of action points, your Vikings have Fury, which regenerates naturally per turn and can also be refreshed via certain skills.Your skills requite a set amount of Fury, denoted by the number beneath it.
Much of the tactical element comes from this system. Who will you have strike the finishing blow so that they can regain Fury and attack with renewed vigor? How best can you lay out damage so that you can maintain a combo of attacks that will lay ruin to your enemies?
III. After Combat
After combat, you’re rewarded with supplies – food, a currency called hacksilver , and the like. You’re also given Valor, which serves as your units experience points.
Previously, the reward for combat was only food and experience so the added resources give me hope that the game will include some sort of economy system.
Because the demo only showcases combat and naval exploration, I can only make a guess at Crash Waves Games intentions for the final product.
IV. Graphics and Particle Effects
Finally, Iron Tides has undergone an entire graphical overhaul and not only are the character models more detailed and nicer to look at; the colors are richer and the game as a whole feels more polished.
They’ve also added rainfall and the howling winds in order to build a suitable atmosphere.
It’s a step in the right direction, though these changes draw attention to the fact that there are no fancy flourishes to the attacks.
Most noteworthy perhaps is the alpha version 68 where Crash Wave Games has added a boss and issued a challenge: defeat this helmed horror with your Viking team intact and win 3 Steam keys to their game for you and your friends.
Do you have what it takes to conquer this challenge? Find out now!
We’ll be taking a shot at the challenge soon, so subscribe to our YouTube if you haven’t already. We’ll be following Iron Tides through its crowdfunding journey, straight to the sacred halls of the Steam Store.
.. Or something like that.
For those of you who are less tactically savvy, kindly Crash Wave Games is giving you a chance to win a Steam key simply for keeping up with their newsletter.
Stay in the know, gamers ❤